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DK Playbook: A Guide to Getting Started with the Demo

DK Playbook

Duelist King fans, it’s that moment you have been waiting for, the release of our brand new demo. Over the last year, our development teams have been working hard to fine-tune and build out gameplay for Duelist King in time for the game’s release in March.

As a result, we are proud and incredibly excited to launch our very first playable demo. Those who have signed up for the Duelist King demo will have exclusive access to it.

This demo will showcase a classic level of Duelist King, pitting you against the computer in intense player vs enemy combat. The demo will get you familiarised with Duelist Kings core gameplay mechanics, giving you a glimpse at what you can expect from the full game when it is released. But first, let us explain everything you need to know about the demo.

This blog will provide a step by step guide on the demo and its core gameplay mechanics.

A Guide to the Demo

A Guide to the Demo

When you first download the Duelist King demo, you will be greeted with a dialogue box asking you to input your email. To proceed, input your email and click continue.

To start the game, you will then need to choose your deck. You can either choose from the ranger, melee or buff deck. Each deck varies in their card type. For example, the melee deck focuses much more on melee creatures (see below, for stat information).

To start the game, you will then need to choose your deck

Once you have chosen your deck, you will be dropped into a game against the computer. It is as easy as that. Congratulations, you can start playing the Duelist King demo!

The core gameplay rules in a nutshell:

  1. Players use various cards and unite them strategically to win a match, making card combinations to build a powerful deck. Players need to execute these strategies by using dices.

They can have a minimum of 25 cards and a maximum of 30 cards in a deck with 10 cards max in hand.

The core gameplay rules in a nutshell

2. Each player has 30 life points. When a players life is reduced to 0, they lose. After 10 rounds if a player has more life points, they win. If there is a draw in life points, the player that goes second will win.

There are two phases to a players turn

  1. On the player’s turn, they will automatically roll customized six-sided dice to collect magical tokens to gain an advantage, such as the summon token, buffing token, attack token. The tokens are outlined as follows:

There are three main types of dice, fixed every turn:

  • White: When you receive the token, everything multiplies by 1

  • Red: When you receive the token, everything multiplies by 2

  • Blue: When you receive token, everything multiplies by 3

After receiving a buff from the dice roll, two cards will be drawn into the player’s hand automatically

2. After the card draw, players can now choose how to act with their cards. Players have two actions. For example, players can summon a card, use it to attack and then summon another card or even use a spell. But be warned you only have a set amount of time to make decisions. Once your time is up, it will be your opponents turn.

  • You can summon a card by simply clicking on the card you want to summon and drag dropping it onto the table.

  • Attack another card by clicking on the card, which will bring up a green arrow, direct that arrow to the opponent’s card and click it using your cursor. If your card’s attack stat is higher than your opponent’s card HP, you will destroy it. If not, it will fail to destroy it.

Both you and the computer will take turns, summoning and using your cards, in a battle to the death.

There are three different types of cards

Creature cards

  • Melee creatures, placed on the first line of the table. These cards have high HP and require fewer summon tokens but cannot counterattack a ranged creature or attack one behind a melee creature.

  • Range creatures, placed on the second line of the table. These cards can attack a melee creature without being counterattacked and can attack a ranged creature even if a melee creature is in front of it. However, they require more summon tokens and have low HP.

The structure of a creature card is laid out below. You will see their attack points in yellow, and in red, their HP. You will also find how many summon tokens you need to summon the card, its attack type, name, rarity and, of course, its biography.

Note: observing your cards attack and HP stats is key to ensuring that you strategise your attacks at the right time.

Magic cards

  • Special effects to protect the player’s creature or attack opponents creatures. To summon one of these cards you need a large number of magic tokens

  • These cards are split into

     

    attack magic

     

    (magic damaging opponents),

     

    buff card

     

    (increasing power of cards or players health),

     

    ritual cards

     

    (summon cards),

     

    debuff cards

     

    (reduce the power of opponents cards).

Trap cards

  • Cards that set a trap on the opponent’s side, causing damage

Final Thoughts

Our demo has been long in the making, and we are incredibly excited to give you the fans a chance at playing it. This demo is a snapshot of what the full game of Duelist King will look like next month. We hope you enjoy the demo and get more excited for Duelist King.

We are incredibly proud of our development teams and everyone who has worked on the game; we hope you are just as enthusiastic about it as we are.

More from Duelist King

Powered by in-house Decentralized Autonomous Organization (DAO), Oracle and Random Number Generator solution, Duelist King aims to transform the way community buy, trade, collect, construc

t decks, personalizes game plays and more importantly earn from game as KEY stakeholders.

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